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Set Review: Dominaria

I hope you enjoy reading my notes for recent sets. I am a terrible Limited player. My focus is on Johnny fun deckbuilding. I am not a competitive player. It is very hard to review cards in a vacuum, and when I look back at my previous reviews, I have been laughably wrong about busted cards like Aetherworks Marvel (I stated it required too much setting up... what was I thinking?!). Enjoy!
Dominaria: Artifacts and Lands
Aesthir Glider: Meant for Limited to get a higher flyer count.
Amaranthine Wall: Meant for Limited as a stall tactic. It does not have flying and therefore is limited in what it cal stall against.
Blackblade Reforged: Definitely meant for all those great legendries in this block. It's less of a bomb in any other format because some of the go-to creatures in the best decks are not legendary..
Bloodtallow Candle: Nice limited removal trick.
Damping Sphere: Similar in style to Damping Matrix (3 Artifact Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.).Definitely the card anyone who plays against Stomr or Infect has been dreaming for. My forecast is that it should find a home in many, many sideboards and it can even be part of a control toolbox deck or family of decks.
Forebear's Blade: Well costed and with a great clause that saves you the additionl 3 mana to reattach. I have found Vigilance to be under-rated.
Gilded Lotus: Another one of Bob's core set cards he needs to include here because Bob forgot to issue a core set for two and a half years..
Guardians of Kolios: That's a really cool ETB (Enters the Battlefield) effect to recover something good going to waster in your graveyard. It reeks of versatility, especially in Limited, but also in oher formats..
Howling Golem: I like these super friends cards for casual play. Everyone: draw an extra card! It can also go well with a much better super friends deck if you force your opponent to draw so many cards that it becomes a milling strategy.
Icy Manipulator: Bob definitely feels guilty for not having issued a core set for two and a half years. This is a great (and very old, as in Limited Edition Alpha old) core set card.
Helm of the Host: It will take 9 mana to get this going, yet it's all colorless mana. It reads like a Commander card by how much mana it takes to get it going.
Jhoira's Familiar: I love these reduction spells. I would want to play this in casual decks in many formats.
Jousting Lance: Meant for Limited.
Juggernaut: Another card from Bob because he forgot to issue a core set for two and a half years.
Mishra's Self-Replicator: It reads like a junk rare. You need five mana to set it up, and there are only so many cards you can cast. It needs to be built around to be properly abused. I need to think of ways to break it.
Navigator's Compass: Great in Limited to splash for a color for which you have a low land count, or no land at all.
Mox Amber: This card is going to sell a lot of packs. I can say more, but really, that's all anyone needs to say. It's a four-of until it gets banned and it should be limited in Vintage. Yes, there aren't many planeswalkers in the eternal formats, and there aren't that many legendary creatures either, but it should be straightforward to take out some cards out of ll those decks to make this mana bonus work. If anyone succeeds in casting Jace, the Mind Sculptor in Vintage or Legacy, this card immediately becomes Mox Sapphire
Pardic Wanderer: A solid uncommon. I am surprised that it does not have a functional equivalent (this is the first 6 drop 5/5 artifact creature with Trample ever issued!)
Powerstone Shard: A fun constructed casual card, unless you pull five of these in Limited or Sealed. Similar to Timberpack Wolf (1G Creature — Wolf Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.)
Shield of the Realm: It's a great way to protect a creature. A cinyc would say "play a better creature.".
Short Sword: It reminds me of Bonesplitter (1 Artifact — Equipment Equipped creature gets +2/+0. Equip 1) It's fast to cast, and fast to equip. .
Skittering Surveyor: Should be great in Limited.
Sorcerer's Wand: Another tool for the Wizard's deck. If no one removes it, it's a great way to keep a planeswalker at bay until better help arrives.
Sparring Construct: Meant for Limited.
Thran Temporal Gateway: A lesser Quicksilver Amulet (4 Artifact 4, Tap: You may put a creature card from your hand onto the battlefield.). It can only be a casual card and a junk rare given that it's better sibling was already a junk rare when M12 was around. Still, I love the effect for casual decks, and, also, I prefer the less constrained version.
Traxos, Scourge of Kroog: Similar to Grimgrin, Corpse-Born (3UB 5/5 Legendary Creature — Zombie Warrior Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.).It reads like a strong rare, especially since the only other card that I could find that is similar is a Mythic Rare from Innistrad.
Urza's Tome: If every historic that is landing in your rgaveyard has no other use in your deck, this is a great way to make them help you in some way. It takes 5 mana to set up, yet card draw is card draw. It reads like a really good uncommon for non-graveyard decks.
Voltaic Servant: That's a really awesome effect when we consider that Voltaic Key (1 Converted Mana Cost: Artifact 1, Tap: Untap target artifact.) is an infinite turns combo with Time Vault (2 Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. Tap: Take an extra turn after this one.).Yeah, this is a really great uncommon in a set with many great uncommons.
Weatherlight: Reads Mythic all right. It enters turn 3 or 4 and gets crewed the next turn. It's well costed as a Flrying artifact. It should be a really strong threat once crewed. It should be easy to nap a historic card reliably every single time this damages an opponent.
Zhalfirin Void: The Scry effect only happens once. I am not sure I would use it outside Limited.
Cabal Stronghold: Not as good as Cabal Coffers (2, Tap: Add Black to your mana pool for each Swamp you control.). but that's beside the point because Cabal Coffers is not legal in Modern or Standard.
Memorial to Glory: Not a bad play late game when you have more mana than you need These are similar to a cycle in Battle for Zendikar that I did play a lot in my casual decks. Great to increase the creature count in Limited.
Memorial to Unity: A tutor effect is much better than late game tokens. Great to increase the creature count in Limited.
Memorial to Folly: Same as before, and it applies to all five. You get an extra creature in Limited once you no longer need this land.
Memorial to Genius: A little heavy for two cards. Solid in Limited.
Memorial to War: I think this one is the least effective one in the cycle since by the time you won't need this land, your opponent won't need theirs either..
Hype opinion (and Dominaria needs one because da interwebs are all going crazy because this set is supposed to be the best Magic set ever issued): In summary, this set seems to deserve the extreme hype it has gotten, and I am happy about that. Magic needs a great set.


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