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Set Review: Dominaria

I hope you enjoy reading my notes for recent sets. I am a terrible Limited player. My focus is on Johnny fun deckbuilding. I am not a competitive player. It is very hard to review cards in a vacuum, and when I look back at my previous reviews, I have been laughably wrong about busted cards like Aetherworks Marvel (I stated it required too much setting up... what was I thinking?!). Enjoy!
Dominaria: Legendaries (non-artifact; includes planeswalkers)
Arvad the Cursed: It's a really nice boost, but too situational in anything other than Commander.Of course, playing this near the end of a Limited or Standard game came win games..
Aryel, Knight of Windgrave: You need too many Knight for the target destruction clause. The token creaton is well-costed and less situational. It comes in early enough for all formats..
Adeliz, the Cinder Wind: That's a fun Wizard. It comes in early enough. It's not as strong as Young Pyromancer (1R Creature — Human Shaman Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.).
Darigaaz Reincarnated: Definitely a Commander-only card. It enables Jund decks of all types, but would come in for the first time mid game in Commander.
Garna, the Bloodflame: The haste clause is great. The 'return to hand' clause is great to sacrifice a bunch of creatures for a bonus, then cast this. Of course, it better not get countered!.
Grand Warlord Radha: A mana bank? I love it. And it comes in early enough to be impactful in all formats. I would create a bunch of Elf tokens to exploit the mana boost to its maximum.

Hallar, the Firefletcher: Am I reading this card correctly? It pings all your opponents every time you cast a spell with Kicker? Wow. This card must be removed as soon as it lands on the board. I am on the hunt for the cheapest Kicker costs in Green. It says "spell," and not "creature." When we look at all of the cards with Kicker, the lowest Kicker cards are at 4 mana. He are all the 4 mana and 5 mana Kicker cards:

  • Blink of an Eye (4, blue)
  • Stronghold Confessor (4, black)
  • Gift of Growth (4, green)
  • Grow from the Ashes (5, green)
  • Untamed Kavu (5, green)
  • Shivan Fire (5, red)
  • Skizzik (5, red)
Jhoira, Weatherlight Captain: This is a fantastic card. It comes in early, and historic can be a low-casting artifact from all those other sets issued before Dominaria. Yeah... this card reads Mythic, allright..
Jodah, Archmage Eternal: It's an impossible mana restriction with the current mana base, yet it will make one incredibly fun deck in Commander. Once you line up one mana of every color, you can cast ANYTHING. This is an amazingly fun commander. Of course, one of the best cards to cast for WUBRG is Emrakul, the Aeons Torn (15 Emrakul, the Aeons Torn can't be countered. When you cast Emrakul, take an extra turn after this one. Flying, protection from colored spells, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.) .
Muldrotha, the Gravetide: You still need a boatload of mana at the ready, but yeah, as a commander, this card is insane. Just dump a bunch of goodies in your graveyard and go to town. Definitely a mythic.Heck, I would cast One with Nothing (B Instant Discard your hand.).after drawing a boat load of cards.
Oath of Teferi: Whatever you exile needs to have an awesome ETB (enters the battlefield) ability or be a planeswalker with low loyalty. Double activation of planeswalkers on an enchantment is great. It reminds me of The Chain Veil (4 Legendary Artifact At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. 4, Tap: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn..)
Primevals' Glorious Rebirth: Iwould want to play this in Standard, even if it's much better in Commander. It's one incredibly fun play. Brawl too..
Raff Capashen, Ship's Mage: The Flash superfriends ability is amazing. You can attach an equipment from your hand, cast sorceries as instants... Yeah, Flash is awesome. I want to break this card. Someone needs to..
Rona, Disciple of Gix: Wow, that is one amazing card. I would Scry before exiling, though, just to make sure I am not exiling my lands.I would flicket it to make sure I get to recast a second card out of my graveyard..
Shanna, Sisay's Legacy: But it can be the target of spells your opponents control. I would generate as many creture tokens as possible. The boost for total number of creatures reads much better than it usually winds up being in practice.
Tiana, Ship's Caretaker: That's a great recovery clause. It enters a little late, yet it still reads like a solid card..
Slimefoot, the Stowaway: There he is! That's our Funus and Saproling Thallid commander. It comes in early, and as uncommon, it's easy to pull out of a booster box (I hope!)
Tatyova, Benthic Druid: Drawing an extra card after every land drop makes me giddy. And it's an uncommon! .
Baird, Steward of Argive: For a Death and Taxes type of build. It comes in early enough, and it can slow your opponent down..
Danitha Capashen, Paragon: It can go in a White/Black Knight deck, and in a White/Red Aura and Equipment deck, or it can go in a WBR deck. It comes in early and impacts the game for several turns. What is not to like?.
Evra, Halcyon Witness: It would be a late play in any format other than Commander, and it can definitlely keep you life while your other permanents help you win the game..
Kwende, Pride of Femeref: Based on my Gatherer lookup, this is the first card that gives double strike to creatures with first strike. That's pretty good. I would want to make sure I have lots of creatures survive combat until I drop this..
Lyra Dawnbringer: In the tradition of Baneslayer Angle (3WW Creature — Angel Flying, first strike, lifelink, protection from Demons and from Dragons). There aren't many Angels that are low drops. Four of them are two drops, Five are three drops, and 33 are four drops.
On Serra's Wings: There can only be one of these on the board at any time. It enters mid to late game. The buff is small, and the abilities are solid. I am not sure how much it can be exploited and in which situations. I will have to play it to understand it's power level better.
Shalai, Voice of Plenty: That's a really strong protector, but it does not protect itself. It will require immediate removal once it lands on the board. The counters part is a bonus for late game or mid-game Commander..
Teshar, Ancestor's Apostle: "to the battlefield" is awesome. It's great to fish out my critters in the White/Red Auras and Equipment deck..
Urza's Ruinous Blast: That is one powerful mass exile spell considering how many permanents are usually not legendary.It may not be oppressive in a Standard with so many legendary permanents, but I can think of previous standards where this card would have been really strong.
Karn's Temporal Sundering: Taking extra turns is great only when your deck is ready for it. I used to take extra turns in decks that were not, and all I would do in my extra turn is drop an extra land. You can fish out something good with this. I am not sure it can be that impactful. I will have to see it in play..
In Bolas's Clutches: "permanent" can mean planeswalker. That's great. Most spells of this type only allow you to take over a creature. It's versatile but it forces you to wait until your opponent casts something worth stealing instead of you just casting something awesome that is a six drop..
Naban, Dean of Iteration: A Panharmonicon for the Wizards deck. That's great! It enters very early. If it didn't have the Wizards limitation, it would be as strong as Snapcaster Mage.
Naru Meha, Master Wizard: The Wizards deck definitely has a lot of support in this set. If it dominates the meta, this card will be money. If not, it will be a junk Mythic. It can come in at any time after you cast whichever instant or srocery you want to copy, and that means late game since this is already costing you four mana. I am not sure buffing Wizards late game is that relevant given that they are in a deck with lost of instants and sorceries. There's probably only 8 to 12 Wizards in the deck anyays.
Slinn Voda, the RIsing Deep: This card goes well with a theme from Theros block restricted to these creature sub-types. I am thinking of Whelming Wave (2BB Sorcery Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.).
Tetsuko Umezawa, Fugitive: "or" is important here. The creature can be a 3/1. I want to break this card somehow.
Zahid, Djinn of the Lamp: It forces you into Blue/Artifacts if you want a quicker cast outof it, and that's fine by me. It would have been a great addition to the Blue/Artifacts deck in the Magic 2015 core set Bob doesn't want us to remember..
Josu Vess, Lich Knight: That is one sweet Commander move for the White/Black commander deck this goes into. It will take a glorious 7BBB, just like Griselbrand, but Griselbrand can be reanimated. This thing has to be paid in full before casting. I really want to cast this with Kicker, even if only do it once. Of course, in a devotion to black deck that can happen mid game in Modern.
Lich's Mastery: One in a long tradition of alternate win condition cards. It reminds me of Descent into Madness (3BB Enchantment At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness). from Avacyn Restored. After you play this, you can't be more than a few cards away from winning the game.
Kazarov, Sengir Pureblood: It can only be played well in Commander. You need to have boatloads of mana to fully exploit it's power. Goblin Chainwhirler deals damage to every creature your opponents control, and that's enough to load a ton of counters on this. Then you can take out creatures by hitting them for two more with this.
Torgaar, Famine Incarnate: Another card that can only realize it's full potential in Commander. You should have enough tokens to cast this early in the game to diminish your leading opponent's life total..
Urgoros, the Empty One: It's a little on the heavy side. Complemented with target removal, you should be able to cast it when your opponent has no creatures left on the board..
Whisper, Blood Liturgist: I would cast some cheap tokens, seed my graveyard with something truly gigantic, and use this as my reanimator.
Yargle, Glutton of Urborg: That's a really great vanilla creature for Limited.
Yawgmoth's Vile Offering: Not to be confused with Yaygmoth's Bargain (4BB Enchantment Skip your draw step. Pay 1 life: Draw a card.) That's a really good exchange for all of five mana. I think it is useful is just about any format.
Demonlord Belzenlok: This can be some massive card draw when abused with enough Scry. This card would have been truly busted in Theros block. It deinitely reads Mythic. Seems to be best paired with Lifecrafter's Bestiary (3 Artifact At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay Green. If you do, draw a card.)
Squee, the Immortal: It has a low power body, but it literally never dies. If only it was an artifact creature... I don't see any abusable 'whenever a creature enters the battlefield' cards or effects. If there is one, this card is the perfect combo for it..
Jaya's Immolating Inferno: Having up to three targets makes it really versatile. I am not sure how much of a hit it will be.
Valduk, Keeper of the Flame: That is super fun. It comes in early too. It's one of the bosses for the Aura/Equipment White/Red deck. The tokens have Haste, and they will need it. You can even sacrifice them for ome other effect before they are supposed to go away. A White/Black/Red deck? I need to think about that.
Verix Bladewing: The token is cheap. I like this one a lot. It's great when the set's token Dragon really IS the set's token dragon. I only it had Hexproof, it would have been really brutal.
Grunn, the Lonely King: This is an absurd beater, even if it does not fly and is a target that can be easily removed and has to be removed immediately. The base card is only a 4BB 5/5, which is nothing to write home about. But the Kicker version is a 7BB 10/10. And if it attacks alone in either version, it's either a 10/10 or a 20/20, and that's not counting ways in which you can buff it for the double bonus.
Kamahl's Druidic Vow: There is a flaw in these lenegdary non-creature spells. If you do not control the required legendary, this card, and any of it's type, is dead in the hand. Let's do X=3. You look at the top three cards, one of them is a land, and maybe one of them is legendary. You would have a lot of legendaries to hit one at X=3. That's a five drop. This card requires a really large mana investment to yield you consistent results.
Marwyn, the Nurturer: That's a really good elf. It does not protect itself, yet it can grow fast in an elf deck and yield a ton of mana. If you cast two elves, it's a 3/3 that will net you GGG. That's allright. There are better mana generators for elves in previous sets, yet all of those will not be in Standard/Brawl.
Multani, Yavimaya's Avatar: Reads like a junk Mythic. It can come in pretty big, say, if you have six lands when you cast it and three lands in your graveyard. You can easily recover it from your graveyard then, but then that's two fewer lands to buff it. That seems like a reasonable cost. It does read Mythic, but only junk Mythic.
Jaya Ballard: Devotion to red. It's great that instants and sorceries are boosted, but you still need some way to protect this. The graveyard is your friend with the second +1 ability. I am thinking Tibalt... I am always thnking of ways to make Tibalt great for once. Flashback cards love this planeswalker. The ultimate is not game-ending. I hope I can pick this one up on MTGO for a low price.
Teferi, Hero of Dominaria: The +1 is great, but you need to protect this somehow. The -3 is a great control move. The ultimate can win games.
Karn, Scion of Urza: Without reading this card, I am going to guess this is a less powerful Karn. Your opponent will likely select the lesser of the two card for you to exile with the +1. If both cards are awesome, heavy casting bombs, the -1 can be game ending though. The -2 is good, yet you will have to protect your artifact count to consistently create big tokens.
Hype opinion (and Dominaria needs one because da interwebs are all going crazy because this set is supposed to be the best Magic set ever issued): Clearly the true broken cards are legendaries in this set. I can imagine Richard Garfield coming in and designing all these broken cards and then the regulars on the team deciding that the only way these cards could be printed is if they were all legendary. It's Return to Kamigawa without ever admitting it.

 

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